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Versiones => Espace IV, fase 2 => Mensaje iniciado por: Alam560 en 17 de Enero de 2026, 08:25



Título: U4GM Where PoE 2 Patch 0.4.0d Hits Temple Farms and Orbs
Publicado por: Alam560 en 17 de Enero de 2026, 08:25
Patch 0.4.0d doesn't read like much at first, but you'll feel it the moment you start mapping and trading. If you've been stockpiling mats or flipping rares, keep an eye on what's about to shift, because the market reacts fast. I've already seen people changing their plans mid-session after checking PoE 2 Currency (https://www.u4gm.com/path-of-exile-2/currency) prices and realising the usual "hold it for later" move isn't always safe anymore.



Temple Runs Feel Less Punishing
The Temple changes are the kind of thing you only notice when they're missing. Dying to an Architect or to Atziri used to mean that long, annoying jog back in, plus the mental tilt of knowing you might brick the whole attempt. Now you respawn inside the boss arena, so the fight stays a fight instead of becoming a patience test. On top of that, the connection issue that could lock you out of Atziri's Chambers is gone, which means more consistent access to the end of the run. That's great for players, but it's not great for the price tag on her uniques—if more people can actually finish, more loot hits the market, and the "rare because it's annoying" premium tends to vanish.



Exploit Shutdowns And UI Cleanups
They also slammed the door on the Holten League temple-spam exploit. A chunk of easy currency generation just evaporated, and that alone changes how fast some players can bankroll their builds. The UI tweaks are smaller, but they matter every day. Hovering a room to see upgrade paths cuts down the constant tabbing out, and the clearer Armour and Energy Shield numbers help when you're comparing gear quickly. It won't win you a boss kill by itself, but it keeps you moving instead of second-guessing your items.



Fracturing Orbs Are About To Get Cheaper
This is the one that should make traders nervous: the Immured Fury spawn bug was basically acting like an invisible tax on supply. When the boss didn't show up, fewer Fracturing Orbs entered the economy, so prices stayed inflated and people treated them like a safe stash item. With the fix, Immured Fury spawns correctly in Cleansed or Fractured areas and drops a guaranteed Fracturing Orb. That's a pipeline opening up overnight. If you're sitting on a pile, you'll probably notice the floor dropping under your feet, because once confidence flips from "scarce" to "farmable," everyone races to undercut.



Abyss Target Farming Just Got Stricter
The Abyss Atlas passives got cleaned up too, and it's a real meta nudge. You can't double-dip the Amanamu and Ulaman nodes anymore, so no more accidentally juicing one side while still getting the other's spawns. Now you pick a lane, and that makes specific chase drops harder to force, especially for players who were hunting items like Omens of Light on repeat. Expect some Abyss-specific stuff to creep up in price simply because efficient targeting got worse, and if you'd rather skip the grind, it's worth comparing options on marketplaces like U4gm (https://www.u4gm.com) while you're planning your next upgrade path instead of panic-buying after the spike hits.